tag:blogger.com,1999:blog-32911353.post8088342685246390989..comments2012-11-20T06:26:26.405+01:00Comments on my eulogy: SDGI 1: XP sharingeulogyhttp://www.blogger.com/profile/05603978726605635944noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-32911353.post-88728848059586271302007-04-16T20:33:00.000+02:002007-04-16T20:33:00.000+02:00I'm actually thinking of it as a Munchkin kind of ...I'm actually thinking of it as a Munchkin kind of game element... Changing XP as an action gameplay mechanic to create more powerful characters or as a resource you can use to buy items from either other PCs or NPCs.eulogyhttps://www.blogger.com/profile/05603978726605635944noreply@blogger.comtag:blogger.com,1999:blog-32911353.post-84492921375162395592007-04-11T16:59:00.000+02:002007-04-11T16:59:00.000+02:00Not a bad idea. It should come at a cost thought. ...Not a bad idea. It should come at a cost thought. Time spent sitting down talking, teaching. And it doesn't seem like the ratio of xp given/taken should be 1:1 either.Anonymousnoreply@blogger.com