2009-04-22

Trying out Unity3D

2009-03-10

Blaise Aguera y Arcas: Jaw-dropping Photosynth demo

2009-02-19

Talks David Merrill: Siftables, the toy blocks that think

2008-03-17

Face Recognition Based on Fitting a 3D Morphable Model


Abstract
"This paper presents a method for face recognition across variations in pose, ranging from frontal to profile views, and
across a wide range of illuminations, including cast shadows and specular reflections ..."


Get the paper here.


This technology is just insanely cool! I'd like to see games adapt this technology to get more diverse (not to say realistic) looks on their characters. There are alot of gameplay features that could be derived from this tech as well. One could for instance use the ability to simulate weight gain and loss as a status indicator of how well-fed the character is in a survival game.

Kids' Rock by Tim Hawkins

2008-02-11

LEGO DigiComp II

Wooden Marble Adding Machine