2008-03-17

Face Recognition Based on Fitting a 3D Morphable Model


Abstract
"This paper presents a method for face recognition across variations in pose, ranging from frontal to profile views, and
across a wide range of illuminations, including cast shadows and specular reflections ..."


Get the paper here.


This technology is just insanely cool! I'd like to see games adapt this technology to get more diverse (not to say realistic) looks on their characters. There are alot of gameplay features that could be derived from this tech as well. One could for instance use the ability to simulate weight gain and loss as a status indicator of how well-fed the character is in a survival game.

Kids' Rock by Tim Hawkins

2008-02-11

LEGO DigiComp II

Wooden Marble Adding Machine

2007-12-06

The Animal Farm Research

I just discovered The Animal Farm Research which is a coding blog containing a lot of information on procedural content generation (and coding in general).

Quote from Gamedev:
The screenshots are part of my research. The buildings models are generated 100% procedurally according to a shape grammar specified by Wonka and Mueller (with som extensions/modifications), which is similar to an L-System but acts on building components instead of performing string rewrites. The grammars are capable of a lot more, but unfortunately my artistic talents and architectural knowledge are somewhat limited.

There's a data mining component in the background which can refine the grammar according to user likes/dislikes, but it's hard to illustrate that here.

My next steps are to extend shape grammars to generate random dungeons, act as string rewrite systems (ala L-Systems), and generate certain classes of textures. I'm also working on generating an entire building in the geometry shader. Some of this is detailed on my research site, but I admittedly do not update that as much as I should.

2007-12-03

Marker World

2007-11-23

Pretty Plz

"When people tell me "plz" just because it's shorter than "please", I feel perfectly justified to answer "No" because it's shorter than "Yes"."
-Shellar

(quoted from a wow message board)