I can't wait to get my hands on these models - especially the jetbike!
2006-12-31
2006-12-29
Grass - and not the kind you smoke!
I've just found a great post about rendering grass with shadows which pointed me to this - the notes from a Siggraph 2006 presentation. Should be something for every terrain engine!
2006-12-24
360 Controller Blues
I was really excited when I got to borrow a 360 for xmas - at last could I try some XNA coding with the controller - but helas. The official drivers wouldn't install and the unofficial drivers i found wouldn't recognize the device. It is a wireless controller with a USB cable connected and I expect this to be the problem with the unofficial drivers. The cable might only be to recharge the batteries/provide power - but it doesn't change the fact that the official drivers wouldn't install on neither my sister's nor my system!
2006-12-23
Heroes of the world!
Henrik - a friend of mine - took some pictures at the superhero party. He didn't send me all but I'll post a couple of more when I get hold of them!
2006-12-22
Simplex Noise
I just found a noise algorithm invented by Perlin to overcome the shortcomings of his Perlin Noise. It's called Simplex Noise and seems to be a great substitute!
Cleaning up before Xmas
As you might have noticed, the page has gotten a new design. This is of course just one of the presets since I don't have time to design something myself. I've also done a couple of other adjustments - upgraded to the new blogger which by the way is a great improvement, and added tags to the posts.
This is my last day at work before I'm heading home to my parens for the holidays. My sister's borrowed both a gamecube and a 360 so I'm looking forward to some mindless violence in gears of war and puzzle solving in zelda :D.
I'm also looking forward to some XNA coding... I haven't coded in quite some time so I'm starting to need a fix - BAD. Since I don't have alot to do at work today I'll try to find some relevant tutorials and articles - I should have brought my (sister's) laptop and just installed all the stuff needed for XNA coding ;)
This is my last day at work before I'm heading home to my parens for the holidays. My sister's borrowed both a gamecube and a 360 so I'm looking forward to some mindless violence in gears of war and puzzle solving in zelda :D.
I'm also looking forward to some XNA coding... I haven't coded in quite some time so I'm starting to need a fix - BAD. Since I don't have alot to do at work today I'll try to find some relevant tutorials and articles - I should have brought my (sister's) laptop and just installed all the stuff needed for XNA coding ;)
2006-12-19
XNA for Desk Clerks
Once more I'm working as a desk clerk.. It's an ok job and I really need the money for christmas presents ;). A fellow programmer and I have decided to try to cooperate on developing a game. I've previously made many attempts but I always end up with too many ideas and I scrap the project for something else. So this time we're planning it all in advance - milestones, coding practices etc. We've decided to test out XNA since it looks really promising and I expect it to take alot less time to develop a fully functional game in C# than in C++ (which is what I used for development a couple of years ago). I'll try to add the resources I use on this page to share with you all (not that anybody reads this blog anyway ;).
2006-12-18
Basic Game Engine Structure
I just read an ok article concerning how to structure your game into a set of screens over at Cornflower Blue - I've already read a similar article in one of the Game Programming Gems books but can't remember which.
2006-12-07
Long time no write...
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