Showing posts with label XNA. Show all posts
Showing posts with label XNA. Show all posts

2010-01-04

2D Game Engine Test

Had a fresh start on the engine this vacation.



Created using:
XNA
Farseer Physics
FlatRedBall
Bitmap Font Generator
(..and some debug GFX from Zelda)

2009-08-17

Soulreaper Console

While looking for some sort of console for XNA games the other day, I came across Neoforce Controls. It's an awesome GUI package for XNA, in the alpha stages of development. I downloaded it, and made my own little console ;).

I know.. not a very exciting screenshot

2007-03-13

XNA Game Studio Express Update

Oh joy, oh joy! XNA will finally get bitmap based font support amongst many other updates - check out the list here! Now if only they get Reflection.Emit so we'll get some serious scripting possibilities (one can dream!)

2007-02-04

XNA and Video Safe Area

I just realized something. Coding for the 360 and PC at the same time isn't only sweet - as I've just realized when remembering that there's something called safe area in TV editing. Here's a simple way to display these areas - and now to find a good way to handle them both on PCs and TVs. I guess I'll bring the notion of safe areas into my base canvas class, which is a wrapper class around the direct3d device I'm planning on designing to reduce the amount of re-coding basic gfx stuff.

2006-12-19

XNA for Desk Clerks

Once more I'm working as a desk clerk.. It's an ok job and I really need the money for christmas presents ;). A fellow programmer and I have decided to try to cooperate on developing a game. I've previously made many attempts but I always end up with too many ideas and I scrap the project for something else. So this time we're planning it all in advance - milestones, coding practices etc. We've decided to test out XNA since it looks really promising and I expect it to take alot less time to develop a fully functional game in C# than in C++ (which is what I used for development a couple of years ago). I'll try to add the resources I use on this page to share with you all (not that anybody reads this blog anyway ;).