Maps, maps, maps

I've been thinking a lot about how the maps should be created in Soulreaper lately. The plan is to have semi-randomly generated levels like in Diablo but there's an added complexity since the world map is also generated randomly. I'm thinking about using a set of predefined occult symbols as the basis for generating world maps. These symbol/map files will contain enough information for the algorithm to generate exciting world maps with a good distribution of quest places. I think the final look of the world map will be similar to the following map from Final Fantasy XI

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